What .NET Developers ought to know to start in 2017
Many many years ago I wrote a blog post about what .NET Developers ought to know. Unfortunately what was just a list of questions was abused by recruiters and others who used it as a harsh litmus test.
There’s a lot going on in the .NET space so I thought it would be nice to update with a gentler list that could be used as a study guide and glossary. Jon Galloway and I sat down and put together this list of terms and resources.
Your first reaction might be “wow that’s a lot of stuff, .NET sucks!” Most platforms have similar glossaries or barriers to entry. There’s TLAs (three letter acronyms) in every language and computer ecosystems. Don’t get overwhelmed, start with Need To Know and move slowly forward. Also, remember YOU decide when you want to draw the line. You don’t need to know everything. Just know that every layer and label has something underneath it and the whatever program you’re dealing with may be in a level you have yet to dig into.
Draw a line under the stuff you need to know. Know that, and know you can look the other stuff up. Some of us want the details – the internals. Others don’t. You may learn from the Metal Up or from the Glass Back. Know your style, and revel in it.
First, you can start learning .NET and C# online at https://dot.net. You can learn F# online here http://www.tryfsharp.org. Both sites let you write code without downloading anything. You just work in your browser.
When you’re ready, get .NET Core and Visual Studio Code at https://dot.net and start reading!
Need To Know
- What’s .NET? .NET has some number of key components. We’ll start with runtimes and languages.
- Here are the three main runtimes:
- .NET Framework – The .NET framework helps you create mobile, desktop, and web applications that run on Windows PCs, devices and servers.
- .NET Core – .NET Core gives you a fast and modular platform for creating server applications that run on Windows, Linux and Mac.
- Mono for Xamarin – Xamarin brings .NET to iOS and Android, reusing skills and code while getting access to the native APIs and performance. Mono is an open source .NET that was created before Xamarin and Microsoft joined together. Mono will support the .NET Standard as another great .NET runtime that is open source and flexible. You’ll also find Mono in the Unity game development environment.
- Here are the main languages:
- C# is simple, powerful, type-safe, and object-oriented while retaining the expressiveness and elegance of C-style languages. Anyone familiar with C and similar languages will find few problems in adapting to C#. Check out the C# Guide to learn more about C# or try it in your browser at https://dot.net
- F# is a cross-platform, functional-first programming language that also supports traditional object-oriented and imperative programming. Check out the F# Guide to learn more about F# or try it in your browser at http://www.tryfsharp.org
- Visual Basic is an easy language to learn that you can use to build a variety of applications that run on .NET. I started with VB many years ago.